2 Weeks
(Spring 2023)
Figma
Anna Chuenrudeemol
Dion Lewis
UI Design
UX Research
Interaction Design
App Prototyping
progress, we reframe picky-eating as a collaborative opportunity for learning and growth for parents and children.
Final Exhibit
Click here to access the app virtually in Figma
Problem Space
Picky Eating
How might we persuade people to try out new foods and eat foods they don’t like?The topic we elected to pursue is persuading children to try new and unfamiliar foods, especially in the case of ingredients they don’t think they like. We felt like food is a fairly universal space to practice persuasion, especially in the case of picky-eaters, moreover working with a younger audience in mind raises the stakes and is more personally compelling given the importance of establishing healthy food-based habits early in life. To combat this issue, we would like to embrace a non-confrontational method to encourage trying new foods, rather than forcing foods on them. By “gamifying” food and incentivizing children to play with their meals rather than forcing them to consume things, children will be able to have an emotional connection by gaining positive memories about the food.
Features
Daily Feed
A personalized overview ofrecipes for trying new foods.
The recipes shown are
personally catered depending
on where you are in your
food journey.
Food Map
A map of your food journey with branching paths of more
challenging foods in a gamified
layout, similar to a game’s skill tree.
FoodDex
Catalog of foods withprogress rings that features
a star (interface-based
motivators) when foods
are fully accomplished.
Home Page
Collaborative page for theparent and child to personalize
their profile, as well as view
statistics of their overall
food journey.
Read about the full process below